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Coin Shop

The Coin Shop is where players spend their coins on items you define. It is the same coin balance players earn from missions and from play and deposits (Coin Earn) and spend on the Lucky Wheel, shown under the name you give it on Coin Economy.

Players see the shop only while the Program and Shop switches on Loyalty Program are both on. What the shop pays counts against the one program budget set there, shared with the wheel.

Promotions & Rewards -> Loyalty -> Coin Shop

Pick the type when you create an item. It cannot change later, so an order a player already placed keeps what it was bought as.

  • Cash pays the item’s value into the player’s balance. The Turnover lock holds that cash for withdrawal until the player has wagered it that many times: 1 means wager it once, 0 switches the lock off. New cash items start at 1.
  • Gift pays no cash. Once bought, it joins the gift queue on Coin Economy, where you hand it over. Its value is what the gift is worth, used for reporting and the program budget.
  1. Click Add Item, pick the type, and give it a name and an image.
  2. Set the Price (coins) a player pays and the value: the cash paid for a cash item, or what the gift is worth.
  3. For a cash item, set the Turnover lock.
  4. Save. Switch an item off to take it out of the shop without deleting it.

An item that players have already ordered cannot be deleted; switch it off instead. An order keeps the price, value, type and lock it was bought at, so editing an item never changes an order already placed.

An order worth at most the auto-release threshold on Loyalty Program pays at once. A bigger one waits in Coin Shop Approval.