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Lucky Wheel

The Wheel is where players spend their coins. You have one wheel for your brand: you set what a spin costs and how often a player may spin, then build the prize segments it can land on. This screen is the sink that balances the coins missions hand out.

Promotions & Rewards -> Lucky Wheel -> Lucky Wheel

  1. Set the wheel settings - spin cost, daily spin limit and wagering multiplier. When your prizes are ready, switch the wheel on and give it a budget on Loyalty Program.
  2. Under Segments, click Add Segment to create a prize slice.
  3. Give it a name and pick its prize type — Balance or Gift (see below).
  4. Set its weight (the odds) and an order, and optionally an image.
  5. Save. The segment list shows each slice’s computed win chance as a percentage, so you can see the odds at a glance.
  • Spin cost (coins) — the coins debited from the player for each spin. 0 makes spins free.
  • Max spins per day — the per-player daily cap. Leave blank for unlimited.
  • Wagering multiplier - how many times a player must wager a Balance prize before it can be withdrawn. 1 means wager it once.

The wheel’s on/off switch and its budget are on Loyalty Program. The wheel is live for players only while the Program and Lucky Wheel switches there are both on; with either off, it is hidden from players. Its prizes count against the one program budget it shares with the Coin Shop, and a budget of 0 pays nothing.

  • Prize Type decides what a win pays out:
    • Balance — grants a linked bonus for its value. This is turnover-locked credit, not withdrawable cash — the player must wager it before it releases. Choose which bonus it grants.
    • Gift — an operator-fulfilled prize with limited stock. Each win joins the redemption queue on the Economy screen and decrements the stock; once stock hits zero the segment still spins but stops paying out.
  • Value — for a Balance prize, the bonus amount granted; for a Gift, the display value shown to players.
  • Weight — the relative odds this segment wins; 1 is equal odds, higher weights win more often. The panel turns the weights into a percentage per segment.
  • Stock — Gift only. The number available; leave blank for unlimited.
  • Win Celebration — how big a deal the player’s win looks. Automatic is the old behaviour: the full-screen takeover plays only when this is the single highest-value prize on the wheel, upgrading to “JACKPOT!!!” when it’s worth at least twice the runner-up. Pick a specific setting to stop guessing — None keeps it to the small pop-up over the wheel, Big Win and Jackpot always play the full-screen takeover with that title.
  • Order and Status control where the segment sits and whether it’s in play.