Coin Economy
What it does
Section titled “What it does”The Economy screen is where you name your coin, and the books for it. It shows a liability dashboard that tells you how many coins are outstanding and what they’re worth, and the gift redemption queue, where you mark each gift win players make fulfilled or rejected.
Coins are a persistent wallet: they don’t expire. Players earn them and spend them across your rewards, all on one balance.
Where to find it
Section titled “Where to find it”Promotions & Rewards -> Lucky Wheel -> Coin Economy
Your coin
Section titled “Your coin”Give the coin your own name and icon, so players see your brand’s currency rather than a generic one. Players see it on every coin surface: the header balance, the account page, the Lucky Wheel and the missions.
- Name, one per site language. A language you leave blank shows the name you gave another language; with no name at all, players see Koin.
- Short code (optional, up to 6 characters), printed after amounts, for example in the header balance. Without one, the name is printed.
- Icon: upload a PNG, JPEG or WebP up to 1 MiB. Without one, players see the default coin icon.
Choose a name players won’t confuse with real money. Legion saves the name exactly as you type it and does not check it.
Support templates insert the same name wherever they say {{coin.name}}.
The liability dashboard
Section titled “The liability dashboard”Coins are a liability until they’re spent — every outstanding coin is a prize you might still owe. The dashboard tracks it:
- Coins minted - total coins ever awarded to players (claimed missions, coins earned from play and deposits on Coin Earn, less any taken back from voided bets, and any EXP balance moved into coins).
- Coins spent - coins players have spent spinning the wheel or redeeming rewards.
- Coins outstanding — coins sitting in player wallets, unspent (minted minus spent).
- Payout value — the money value of the prizes the wheel has paid out.
The gift redemption queue
Section titled “The gift redemption queue”When a player wins a Gift segment on the wheel, or buys a gift item in the Coin Shop, it lands here for you to fulfil. The Source column says which. Each pending redemption shows the player and the gift, with two actions:
- Fulfil — mark the gift as handed over once you’ve delivered it (or credited it).
- Reject - decline the redemption. A wheel gift’s stock is returned to the wheel so a declined win doesn’t burn a unit of inventory; the spin is not refunded. A Coin Shop gift gives the player back the coins they paid for it.
Both actions ask you to confirm first. Once decided, a redemption shows as Fulfilled or Rejected and can’t be acted on again.
Checking one player’s coins
Section titled “Checking one player’s coins”To see an individual player’s coin activity, open Players, choose the player, and select the Coin Economy tab. It’s a read-only support view — you can’t spend or grant coins there — but it answers “why does this player have these coins?” at a glance: their current balance, how many mission rewards are waiting to be claimed, each mission’s progress, and a paged history of every spin they’ve made and what it awarded.