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Earn EXP Setting

Earn EXP Setting controls how fast players earn loyalty points — called EXP — as they play. EXP is the currency of your loyalty programme: players accumulate it here, and spend it under Redeem EXP Config.

You set the earn rate in two independent ways, and players earn from both:

  • Turnover per point — how much a player must wager (turnover) to earn one EXP. For example, a value of 1000 means every 1,000 in turnover earns 1 EXP.
  • Deposit per point — how much a player must deposit to earn one EXP. For example, 5000 means every 5,000 deposited earns 1 EXP.

Player → Loyalty (EXP) → Earn EXP Setting

import { Steps } from ‘@astrojs/starlight/components’;

  1. Enter a value for Turnover per point, Deposit per point, or both.
  2. A higher number means players earn EXP more slowly; a lower number means faster.
  3. Press Save.

Set that method’s rate to 0 to disable it. For instance, set Deposit per point to 0 if you only want players to earn EXP from turnover.

  • Start conservative. It’s easier to make earning more generous later than to claw it back. Begin with rates that feel slightly slow and loosen them once you see how much EXP players accumulate.
  • Keep the two in proportion. If turnover and deposit both earn EXP quickly, players build balances fast — make sure your Redeem EXP Config rewards are priced to match.
  • Values can’t be negative. The lowest a rate can go is 0 (off).