Earn EXP Setting
What it does
Section titled “What it does”Earn EXP Setting controls how fast players earn loyalty points — called EXP — as they play. EXP is the currency of your loyalty programme: players accumulate it here, and spend it under Redeem EXP Config.
You set the earn rate in two independent ways, and players earn from both:
- Turnover per point — how much a player must wager (turnover) to earn one
EXP. For example, a value of
1000means every 1,000 in turnover earns 1 EXP. - Deposit per point — how much a player must deposit to earn one EXP. For
example,
5000means every 5,000 deposited earns 1 EXP.
Where to find it
Section titled “Where to find it”Player → Loyalty (EXP) → Earn EXP Setting
Common tasks
Section titled “Common tasks”Set or change the earn rates
Section titled “Set or change the earn rates”import { Steps } from ‘@astrojs/starlight/components’;
- Enter a value for Turnover per point, Deposit per point, or both.
- A higher number means players earn EXP more slowly; a lower number means faster.
- Press Save.
Turn off one of the earn methods
Section titled “Turn off one of the earn methods”Set that method’s rate to 0 to disable it. For instance, set Deposit per point to 0 if you only want players to earn EXP from turnover.
How to choose your rates
Section titled “How to choose your rates”- Start conservative. It’s easier to make earning more generous later than to claw it back. Begin with rates that feel slightly slow and loosen them once you see how much EXP players accumulate.
- Keep the two in proportion. If turnover and deposit both earn EXP quickly, players build balances fast — make sure your Redeem EXP Config rewards are priced to match.
- Values can’t be negative. The lowest a rate can go is 0 (off).